Planning a Game Server
Before choosing RAM, document the game version, framework or loader, mods or plugins, expected player range, database requirements, and whether existing files need to move.
Better hosting and development decisions begin with better information. These launch guides help organize the details that make recommendations, migrations, and custom quotes more accurate.
Open any guide for the core information worth collecting before a hosting or studio request.
Before choosing RAM, document the game version, framework or loader, mods or plugins, expected player range, database requirements, and whether existing files need to move.
Collect the domain registrar access, current hosting access, website files, database export, email account list, DNS records, SSL status, and a preferred cutover window.
Vanilla and lightweight Paper servers can start smaller. Modpacks, large worlds, chunk loaders, many plugins, and higher player concurrency all increase resource needs.
A FiveM quote becomes much more accurate when the framework, artifact target, resource count, database, voice stack, expected slots, and development state are known.
Never send passwords, tokens, private keys, or root credentials through a public form. Use temporary accounts, limited permissions, and rotate access after work is complete.
A useful backup plan defines what is copied, how often it is copied, where copies are stored, how long they are retained, and how restoration is tested.
Clarify the audience, required pages, account features, content ownership, integrations, hosting target, launch deadline, and who will maintain the site afterward.
Describe the desired outcome, what exists today, what must be included, what must not change, examples you like, budget range, and the real deadline.
Send what you know now. Questions and unknowns are completely acceptable when they are identified clearly.