← Knowledge base
Hosting Basics4 min read · Updated July 2026

Understanding backups, snapshots, and restore points

Why backup count, retention, frequency, and off-server copies matter more than a single checkbox.

OCS guidance

This article provides general preparation guidance. Final service recommendations depend on the actual software, data, licensing, integrations, and operating requirements involved.

01

A backup is useful only when it can be restored

Healthy backup planning includes a known schedule, enough retention to recover from delayed problems, and occasional restore testing. A file that exists but cannot be opened is not a recovery plan.

02

Snapshots and application backups are different

A platform snapshot may capture the service at one moment, while an application-aware backup can preserve databases and data in a more consistent state. The correct approach depends on the workload.

03

Keep important copies outside the live service

Critical worlds, databases, websites, and project files should also be retained independently by the client. Provider backups improve recovery but should not be the only copy of irreplaceable data.

04

Choose retention around the risk

Frequent changes may need more restore points. Stable private servers may need fewer. The advanced configurator lets you state the requested number so the final plan can be reviewed.

Protect sensitive information

Never place passwords, private tokens, recovery codes, API keys, database credentials, or license keys into a public form or unverified message.

Continue reading

Related field notes.

Game Hosting5 min read

How to choose a starting RAM amount for a game server

A practical way to estimate memory without treating player count as the only performance factor.

Read article
FiveM6 min read

Preparing a FiveM server for migration

Organize resources, database exports, configuration files, and licensing details before a host move.

Read article
Minecraft5 min read

Moving a Minecraft world, plugin server, or modpack

What to collect before transferring an existing Minecraft environment to a new service.

Read article